Mobile software development kits (SDK) serve as the foundation for the many varied and popular apps used by mobile phone and tablet users. Apps are used for a variety of reasons, ranging from personal to business use. While many enjoy the ease of use, efficiency, and enhanced productivity that apps provide, many more enjoy the opportunity to create apps of their own. Many companies are now providing customers the opportunity to use mobile software development kits (SDK) to build their own app in minutes.

“App” is a term that has become popularized in the last few years, especially among mobile phone users. App is short for application, and the business of app development has grown to impressive heights over a relatively short period of time. Apps, as we know them from a few years ago, were originally developed in order to be used for small, handheld devices such as personal digital assistants (PDAs). That has changed somewhat, as smartphones have mostly replaced PDAs.

Mobile banking applications are becoming a vital component of ordinary banking around the world. While just a few short years ago, banking customers were required to travel to their bank in order to process most of their transactions, today’s customers are becoming ever more tech-savvy and concerned with their online banking security. With this new demand for convenience, security, and ever-faster transactions, these mobile applications are being put to the test.

Bring Your Own Device (BYOD) is also known as "Bring Your Own Technology" (BYOT) and "Bring Your Own Phone" (BYOP). BYOD refers to the increasing trend among employees to bring their own mobile devices, including smartphones, laptops, and tablets, into the workplace to access and use company data and applications. Many believe that BYOD increases productivity because it is more convenient and allows employees to feel secure in the devices that they use at work. In addition, many also view BYOD as making a company more attractive for job seekers.

Bring Your Own Phone (BYOP) is also known as "Bring Your Own Device" (BYOD) and "Bring Your Own Technology" (BYOT). All three of these terms refer to the rising use of personal mobile devices in both the workplace and often in educational settings as well. In the workplace, personal mobile devices are rapidly replacing uniform company desktop computers as the main device that employees use for computing at work. BYOP specifically refers to the use of mobile phones in the workplace.

"Bring Your Own Technology" (BYOT) is also known as "Bring Your Own Phone" (BYOP) or "Bring Your Own Device" (BYOD). These terms refer to the rising phenomenon where employees of enterprise IT companies choose and purchase their own mobile devices to use in the workplace. Generally, the technological devices that employees choose are tablets and smartphones. As such devices become more and more common in everyday life, employees expect to be able to have a personalized device in the workplace rather than a uniform set of devices that the company chooses and purchases.

The mobile wallet, which is also called mWallet, digital wallet, or eWallet, refers to a mobile technology that is used similarly to a real wallet.